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poker game center iphone download Fire up your Xcode, get your Swift hat on and get hacking with this fun game called Add https://nycwebdesigner.org/download/roulette-play-free-download.html />You get one point for each correct answer.
How many points can you score?
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Set Up The iOS App Project In Xcode The first step to build the Add 1 app project, is to set up Xcode.
Configuring The Game View Controller When you set up your Xcode project, Xcode automatically added a view controller and Storyboard to the project.
A is a common component in iOS apps.
It controls the way a User Interface UI looks, and how a user interacts with it.
A view controller typically consists of a and a Storyboard or XIB.
The Storyboard contains layout and UI information, and the Swift class contains the code that governs the view controller.
The tool also renames references to ViewController in the Storyboard, and the Swift filename itself.
Refactoring is the practice of rewriting programming code to make it better structured, easier to extend, more concise, and easier to read.
The game UI consists of an input field, a few text labels, and a bunch of images.
You build UIs with Interface Builder or.
Interface Builder is a scaffolding tool.
A XIB or Storyboard, the file types of Interface Builder files, merely contain information about the layout and views of a UI and their attributes.
A view controller contains a main view, which read more of subviews.
Subviews can be text labels, buttons, image views, input fields,and so on.
Views have attributes, such as a background color.
A Storyboard is an Interface Builder file that contains multiple UIs, and some settings that govern the flow and transitions between these UIs.
Quick Tip: In Xcode, you can add new User Interface elements to your Storyboard or XIB by using the Library button, in the top-right corner of Interface Builder.
After clicking it, a gizmo that shows all available UI elements pops out.
Use the search field to find the UI element you need, and then drag-and-drop it onto the editor canvas.
Again, this is a graphic for the countdown timer.
This is another UI graphic that puts a nice border around the Number Label.
Adding custom fonts in your app is a bit tricky.
In the dialog that appears, click Install Font.
Make sure to drop it onto the Project Navigator!
In the dialog that appears, select the checkbox before Add to Target.
This will add the font file to the app project, as an asset.
Then, open the Info.
This is aand it includes basic information about our app project.
A new blank row appears.
Double-click on the empty space to the right of this field, in the Value column.
The font is now added to Xcode!
Working with a different font, or does your font have a different filename?
Just complete the above steps, but use the different filename.
This is especially important on iPhone X, iPhone 11 Pro, etc.
Background Image First, open the Library by clicking on its button in the top-right poker game center iphone download of Interface Builder.
The button looks like a + plus sign.
Then, resize the image view so it takes up the entire view controller, including the status bar.
This is the background image you imported earlier.
The names of image assets, as found in the Image attribute, are exactly the same as the asset names you find in Assets.
On iPhone 11, the x and y coordinates are set to something like 20 and 50.
These guides can help you position the UI more easily.
Along the edges of the screen, they take into account a safe margin for viewing.
The position coordinate system in Interface Builder, and on iOS, works in such a way that the top-left corner of a view has X, Y coordinate 0, 0.
Time Label Adding the new time label is exactly the same as adding that previous score label.
Number Image The number image is the background for the number label.
Inside the label see belowthe game shows the generated numbers for the Add 1 game.
Number Label The number label is centered within poker game center iphone download number image.
On iOS, one way to work with different colors is by using RGB, which stands for Red, Green and Blue.
We can either express RGB colors in 3 values between 0 and 255, or by using a hexadecimal code like 874F21.
This hex code uses 3 pairs of 2 values between 0 and F.
Every pair corresponds to a value on the 0 to 255 scale, which adds up to an RGB code again.
Input Text Field The input for the game is a text field class UITextFieldthat the user uses to input a 4-digit number.
When the text field gets selected, the on-screen keyboard pops up.
And unlike the other UI elements, this input UI has an actual background image itself!
Explanation Label And last but not least — the explanation label!
This label briefly explains how the game works.
So, 1357 becomes 2468.
Configuring Auto Layout Constraints Oh yes, Auto Layout.
This is going to be fun!
With constraints, we can determine what happens when a User Interface changes size, or is shown on a differently sized iPhone.
Based on these constraints, the Add 1 game app can be used on iPhone models with different screen sizes, such as the iPhone 8, 8 Plus, X or 11 Pro.
This makes the background image full screen.
To add a constraint, first select the UI element you want to add the constraint to.
Then, click the Add New Constraints button, or the Align button, in the bottom-right of the Interface Builder editor.
The Add New Constraints button looks a bit like a Star Wars TIE Fighter.
You can use them to determine the distance between one UI element, and the next.
When the view resizes, the image view sticks to the edges of the screen, essentially creating a full screen background image.
A constraint, such as the 4 we created, connects two edges of two UI elements with each other, optionally adding some space between them.
This can either be the edge of the next UI element, or the edge of the superview.
Score Image Next up, the score image.
In the screenshot below, the top online free games download poker no is set to 6, and the left constraint to 20.
This corresponds to the x and y coordinates we set for the image view.
With the width and height constraints you can fix a UI element to a certain size, of course.
You can also set either one of them, to allow a UI element to grow in size.
You can hold Shift, while clicking, to select them both.
Auto Layout will click here determine the position for the image, and then center the label on top of it.
An important principle of Auto Layout constraints, is that the constraint resolver will attempt to free poker game downloads for blackberry all constraints.
This is efficient, but sometimes challenging to comprehend, and it can lead to constraints breaking.
Time Image Next up, the time image.
Time Label Just like the score label, the time label is centered on top of the time image.
Finally, click the small blue vertical line in the middle of the label.
Then, go to its Size Inspector.
Finally, double click the Align Center X to: time constraint, below Horizontal.
Select the 00: 00.
Which approach you use, is up to you!
With the right constraint selected, go to its Size Inspector.
Finally, set the input field for Constant to - 20.
The time label should now shift slightly to the left of the center of the time image.
Take a moment to study the Size Inspector for this constraint.
Feel free poker game center iphone download inspect other constraints too!
This is the constraint that puts about 60 points of distance between those UI elements.
Horizontal centering happens by placing something in the middle of the horizontal axis.
You can draw an imaginary vertical centerline straight through the horizon.
Rotating along the horizontal axis flips top and bottom.
Vertical centering happens by placing something in the middle of the Y axis.
You can draw an imaginary horizontal centerline along the horizon.
Rotating along the vertical axis flips left and right.
Number Label Moving on!
Next up: the number label.
Hold Shift to select them both.
Select the Center Y constraint by clicking the blue horizontal line across the image.
You can set its constant to about 5.
Input Text Field Almost there!
Explanation Label And, last but not least, the explanation label at the bottom of the UI.
Do you really need step-by-step instructions for that one?
You can do so by clicking View as: at the bottom of Interface Builder.
Then, select a different Device.
The UI should now update and show you the different device, with different dimensions.
And if you run the app right now, by clicking Play or pressing Command + R, the game should show right up in iPhone Simulator.
Outlets: Connecting Code With UI Before we can create the game with Swift code, we need a way to change the User Interface UI with code.
All that happens with Swift code, but how do we connect that code to the UI in Interface Builder?
First, open the GameViewController.
It looks a bit like this: class GameViewController: UIViewController{ override func viewDidLoad { super.
The property will then hold a reference to the UI component, when the view controller loads.
First, add the following lines of code to the top of the GameViewController class: IBOutlet weak var scoreLabel: UILabel?
IBOutlet weak var timeLabel: UILabel?
IBOutlet weak var numberLabel: UILabel?
IBOutlet weak var inputField: UITextField?
Make sure to add them within the class, so inside the first opening squiggly bracket {.
That means that this property is weak, as opposed to strong.
Without going too deeply into memory management; using weak as a default will potentially prevent a strong reference cycle later on.
The labels have type UILabel, and the input field has type UITextField.
If you want to learn more about view controllers, outlets and properties, check out this article:.
The next step is connecting the UI elements to the outlet properties in Interface Builder.
Do you see those small circles next to them?
Make sure to repeat the steps for the other 3 outlets!
Note that a default outlet connection, for view, is already present.
This string, such as "9163", consists of 4 characters.
First, add the following statement to the file.
You can add it right below import Foundation.
It has one parameter length of type Int, and its return type is String.
Differently said, the function accepts an integer as input and produces a string as output.
The static keyword is used to add this function to the class String, rather than an instance of String.
This is often called a class method, as opposed to an instance method.
When length is 4, the loop will repeat 4 times.
On poker game center iphone download second line of the loop, this integer is appended to the result string.
This is the output string of the function: a string with random numbers, of a given length.
We now have a function to generate random numbers with.
You can use it to include a variable in a string.
First, switch over to the GameViewController.
But what is the type of the score property?
In the above code, the 0 is an integer literal of type Int.
Based on that, we can infer that score has type Int.
These functions will help us manage the game, later on.
First, add this function to the class: func updateScoreLabel { scoreLabel?.
It merely updates the score label, with the current score.
Two things stand out here, though!
When scoreLabel is nil, the code graciously and silently stops at that point, and continues to the next line.
After all, the type of the text property is String.
OK, now add the following function to the class: func updateNumberLabel { numberLabel?.
And that randomNumber length: function?
Quick question: Why are we adding such simple functions to the class?
Whenever we need to update the score or number labels, we can just call that function.
At that point, the view is loaded but not yet shown on screen.
At the start of the Add 1 game app, the score needs to be set to zero, and we also want to show the first random number to the user.
We just coded the perfect functions for that purpose.
Add the calls to the updateScoreLabel and updateNumberLabel functions to the viewDidLoad function.
Your function should now look like this: override func viewDidLoad { super.
The viewDidLoad function is defined in UIViewController.
Every view controller subclasses that UIViewController class, and inherits its functionality.
When we want to for rakin it in slot machine download apologise some of its functionality, we can a function and customize it.
Quick Question: Can you assert what the text inside the score label and number label is, at the start of the game?
Responding To Text Input The first step is to respond when the user has edited the text of the input field.
First, make sure to add the following function to the GameViewController class: IBAction func inputFieldDidChange { } This function is going to be called when the user edits the text in the input field.
This is similar to an outlet.
This mechanism is called.
Getting The Input Field Text Next up, we want to grab hold of the text inside the input field.
What you get, is a guard let block that evaluates whether an expression is nil.
When a guard let expression is nil, the else block is invoked, which will return and exit the function.
So, we can use numberText and inputText constants in the rest of the function.
Validating The Input Field Text The inputFieldDidChange function will be called for every change in the input field, which means for every character the user types in there.
We only want to respond to complete input, i.
Add the following code to the inputFieldDidChange function, below the previous code.
The code will return and exit the function when the number of characters in the inputText string is not 4.
By the way, we could have used an if statement here, but a guard statement is often more descriptive.
Here, check out these two: guard inputText.
We now have a handle on both the number string, and the input string.
Both have type String.
If each of the digits is equal to the other, plus one, we have a correct result.
To that end, we need a way to access the individual digits in the number strings.
We can call the function integer at: on any String value, after which the function will use that string we call it on.
Swift will count from the beginning of the string to n, and create an index for the position under n.
We use the wholeNumberValue property of this character to get the integer number this character represents, such as integer 1 for character "1".
When poker game center iphone download integer is represented, we return 0.
We can then use the index to get that character.
When the user accidentally inputs a text character, like "a", we regard that as 0, which is always wrong.
The integer at: function works only in the Add 1 game app!
When we find that all digits are correct, we add one to the score.
This approach makes sense, because the user only needs poker game center iphone download make one mistake for the entire input to be incorrect.
This variable is going to keep track of whether the result is correct.
Below that, add the following : for n in 0.
For each of the iterations, we get access to a constant n which contains the index of that iteration.
Based on the 0.
Thanks to the integer at: function, we can now get the integer number at a position in the strings.
Internally, that function uses string indices and the wholeNumberValue property to grab the integer from the string.
Can you figure out that, in the above code, input has type Int, and inputText has type String?
What happens when number, i.
Based on the principle of Add 1, the input digit then needs to be 10.
On top of that, we expect the user to input 0 for 9, in a circular fashion.
How do we deal with that?
Add the following code below the previous code, inside the for loop: if input!
And poker game center iphone download we set isCorrect to false.
Why are we checking whether input is wrong, instead of right?
We iterate over the digit pairs, and set isCorrect to false when we encounter an incorrect digit.
Learn how to build iOS apps Get started with iOS 13 and Swift 5 Sign up for my iOS development course, and learn how to build great iOS 13 apps with Swift 5 and Xcode 11.
Coding The Countdown Timer You can just keep playing link Add 1 game as it is right now, which is no fun.
We need some boundaries!
Who can score the most points in 60 seconds?
The app needs a timer.
In Swift, you can use the Timer component to take some action at a set interval.
Like this: var timer: Timer?
Note that the timer property is an.
That way, 7 seconds is written as 07, with a 0 in front.
Before you move on, quickly add a call to the updateTimeLabel function to the viewDidLoad function.
That way, the time label is updated at the start of the game.
Like this: override func viewDidLoad { super.
So, before the closing squiggly bracket }, but after inputField?.
Its time interval is 1.
When it is, we decrement score by 1, and call updateTimeLabel.
This will make the time label count down to zero.
This is on purpose.
When the app starts, timer is nil.
The first time a user inputs an answer, and inputFieldDidChange is called, the above code block executes, because timer is nil.
That means the timer will only start counting after the user has entered hill poker software download first answer!
Before you continue, make sure you understand how the code works!
The self in the closure is a reference to the current instance of the GameViewController.
You can read more about that.
When the timer reaches zero, we want to show the score to the user, and reset the game for another match.
Add the following code to the class: func finishGame { } The first thing this function needs to do, is to reset the timer.
After all, the game is done, so the countdown can stop.
We do that like this: timer?.
Then, the timer property is set to nil.
Because the score is shown to the user in the alert dialog, we can safely reset it to 0.
And finally, add these lines of code to the end of the function: updateTimeLabel updateScoreLabel updateNumberLabel These are the 3 functions we coded earlier.
Where do we need to add a call to it?
We add it on top!
Learn how to build iOS apps Get started with iOS 13 and Swift 5 Sign up for my iOS development course, and learn how to build great iOS 13 apps with Swift 5 and Xcode 11.
Run your app with Command + R or by pressing the Play button in Xcode.
Does it run OK?
You do need to change a conditional somewhere, too.
Is that even possible?
You get extra points for fireworks!
Want to learn more?
pay slot download game book of ra help developers play with code.
He teaches app developers how to build their own apps at LearnAppMaking.
Since 2009 he has developed a few dozen apps for iOS, worked for global brands and lead development at several startups.


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